FY Starfire

If you don't like simple but confusing maps, you might still like getting dizzy on a spinning satellite.

Gameplay on starfire is fairly basic: All players spawn with a random combination of Aug, Krieg, Scout, Glock and Elites and can either drop their primary weapon to get ahold of one of each teams AWPs (hovering mid-air between the first and second satellite reflector rows at each spawn) or hold on to it and advance.

Players can either walk forward and use the moving platform to get to base level, jump to the next part and take the moving platform up to the enemy spawn (pic4), walk on the scond row of satellite arms, get on the triggerable platforms there and and jump while rising up to reach top level (pic5), just stay at their spawn and try sniping people when the rotating satellite in the center allows them to or just playinly move along the walkways left and right to get closer to the enemy spawn area.

There is no falling damage on this map but on the other hand its easy to fall off the platforms if you aren't careful.


Thanks to Philip K for the satellite textures! They are included in his PK01 texture collection and available here.

    • File: 14 MB
      Size: Small
      Capacity: 32 Players
      Made for: 6-10 Players
       
      Dev time: 4 Days
      Finished: 26.3.2011
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    (RAR 7 MB)

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